Professor Gontineac's Can-o-Help  

PROF G's CAN-O-HELP

Are you curious about Religion and Culture in this post-modern global world of ours? Do you want to know how religion shaped by contemporary culture, media, and politics? Do you want to learn more about yourself?  Do you need the skills to excel in the fast changing modern world? Do you want to explore many strange and wonderful groups?

Open Prof G's virtual Can-0-Help to fulfill all of your needs. 

This site is for you -- a creative, critical and resourceful knowledge seeker. Learn how to change your appearance. Use the camera.  Where to explore in Second Life . How to build, script and make objects.  And find scholarly resources.



Research

Prof G's "How to write fieldnotes"

Second Life Glossary



Filmograhpy

You Only Live Twice Late last year the animated figure of a balding, bespectacled man addressed a motley crowd of characters that included a chipmunk, a robot and pencil-thin supermodels. It was a comical scene but a serious subject - the future of law in virtual worlds. The speaker was US judge Richard A. Posner who had arrived as an avatar in Linden Lab’Äôs Second Life, symbolising real world law grappling with a virtual legal vacuum.

Bibliographies

An Introduction to the Anthropology of Gender

Religion and Second Life

Faithful build a Second Life for religion

Identity and Gender


"Gender Swapping on the Internet." Proceedings of INET '93. Reston, VA: The Internet Society, 1993.

Bruckman, Amy. 2006. "Teaching Students to Study Online Communities Ethically." Journal of Information Ethics 15:2, 82-98.

Hall, Kira. 1996."Cyberfeminism." In Computer-Mediated Communications: Linguistic, Social and Cross Cultural Perspectives. Scott Hdrring (ed.), 147-170. Amsterdam: John Benjamins.

Religion And Video Games

LUDOLOGY MEETS NARRATOLOGY

 

Religion and New Media

     Apolito, Paolo.  The Internet and the Madonna: Religious Visionary Experience on the Web. Chicago: University of Chicago Press, 2005.

     Brasher, Brenda.  Give Me That Online Religion. San Francisco: Jossey Bass, 2001. Beaudoin, Tom. Virtual Faith. San Francisco: Jossey Bass, 1998.

    Campbell, Heidi.  Exploring Religious Community Online: We Are One in the Network.  Peter Lang Publishing, 2005. 

    Cobb, Jennifer.  Cybergrace: The Search for God in the Digital World. New York: Crown Publishers, 1998.
     Dawson, Lorne L. and Douglas E. Cowan. Religion Online: Finding Faith on the Internet. Routledge Press, 2004.

     Foerst, Ann.  God in the Machine: What Robots Teach Us About Humanity and God. Dutton Adult, 2004.

      Goethals, G. T. The Electronic Golden Calf: Images, Religion, and the Making of Meaning.  Cambridge, MA: Cowley Publications, 1990.

     Groothuis, Douglas R. The Soul in Cyberspace. Grand Rapids, MI: Baker Books, 1997 [or] Wipf and Stock Publishers, 1999.

     Hadden, Jeffrey K. and Douglas Cowan, eds. Religion and the Internet: Research Prospects and Promises. Religion and the Social Order Series. Vol. 8. Greenwich, Conn.: Elsevier, 2000.

 Hojsgaard, M. Religion and Cyberspace.   Hoover, Stewart.  Practicing Religion in the Age of the Media

     Hoover, Stewart and Knut Lundby, ed. Rethinking Media, Religion, and Culture. Sage Publications, 1997.      Karaflogka, Anastasia.  E-Religion: A Critical Appraisal of Religious Discourse on the World-Wide Web. 

Equinox Publishing, 2007.  Kellner, M. God on the Internet. Foster City, CA: IDG Books Worldwide. 1996.

 Lawrence, B. B. The Complete Idiot’Äôs Guide to Religions Online. Indianapolis, IN: Alpha Books, 2000.

     Mitchell, Jolyon and Sophia Marriage, eds. Mediating Religion: Conversations in Media, Religion, and Culture.  T & T Clark Publishers, 2003.

      Noble, David. The Religion of Technology: The Divinity of Man and the Spirit of Invention. Penguin, 1999. 

     Roof, Wade Clark. Spiritual Marketplace: Baby Boomers and the Remaking of American Religion.  Princeton, NJ: Princeton University Press, 1999.

      Schultze, Quentin J. Habits of the High-Tech Heart: Living Virtuously in the Information Age. Baker Books, 2002. 

     Stahl, W. A. God and the Chip: Religion and the Culture of Technology. Waterloo, Canada: Wilfrid Laurier University Press, 1999.

     Wertheim, Margaret.  The Pearly Gates of Cyberspace: A History of Space from Dante to the Internet. New York: W. W. Norton & Co., 1999.

      Zaleski, Jeffrey. The Soul of Cyberspace: How New Technology Is Changing Our Lives.   New York: Harper Collins, 1997.





* Second Life and Linden Lab are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended. Just as the internet, Second Life has both PG and Mature rated areas of content. Therefore, it is highly recommended that responsible disgression should be exercised regarding where you bring your avatar to in Second Life.